Sunday 20 December 2015

Saturday 19 December 2015

(Unity)Trading Simulator 2015 GOTY - Group Project for DBS Game Jam in December 2015

Menu




Gameplay
This game is a competition where we had to work in groups of maximum 5 members. The theme is "The Bulls and the Bears" and we must create the game in less than 48 hours. This game genre is a resource management game where the player choose a starting settlement(Food, Water or Material) and the player will only produce that resource. There is a market that the player can sell or buy resources, but at a very expensive price. The player can also buy resource from other settlement. It's more cheaper but it takes an entire day for the player to get the resource. The player wins the game by having a specific number of people in the population. You can try the game here in this link:
https://drive.google.com/file/d/0B8Oe1XTGC8XRQURFN09qWW4waXc/view
P.S : Link may not work.

Gradius Prototype Part 21 - Updates(Power-Up, Hit Count for Enemy Spawner & Scoring System)

Gradius Prototype Part 21 - Updates(Power-Up, Hit Count for Enemy Spawner & Scoring System)

Monday 14 December 2015

(Construct 2)What Do? - Group Project for Global Game Jam in Jan 2015

Menu

Instructions

Level 1

Level 2

Level 3

Win Scene

This game is a competition where we had to work in groups. The theme is "What do we do now?" and we need to create the game in 48 hours. The game genre is a platformer and have 2 players where they decide what to do to proceed on the level. There are no guides except the finishing point to tell them where to go, so they have to think on how to go to the finishing point.

(Unity)Gamble Odds - Group Project for SGCC Competition in July 2015.

About Scene

Menu

Soccer Betting
Lunch Scene

Work Scene

4D Betting Scene

My team won the Special Award for this competition.This is a competition where we had to work with up to 4 members to create an educational game. Our theme is "The Odds Are Never In Your Favor" as it causes a lot of issues such as emotional and family etc. The condition to win the game is to survive 7 days. There is a happiness system that will always drop when you work, and the only place where you can increase happiness is to eat food. You can try out the game in this link: http://gdev.nyp.edu.sg/sgcc/Games/SGCC2015/entries/team_799/sgcc2015play.html 
PS : This game can only be played in Internet Explorer.

Sunday 6 December 2015

Gradius Prototype Part 18 - Moving Background and Sound Effects

Gradius Prototype Part 18 - Moving Background and Sound Effects

Gradius Prototype Part 17 - Final Adjustments for Player(except Option)

Gradius Prototype Part 17 - Final Adjustments for Player(except Option)
I apologize for the music that can hardly hear me talking.

Gradius Prototype Part 16 - Limit for power-ups for SpeedUp And Laser

Gradius Prototype Part 16 - Limit for power-ups for SpeedUp And Laser

Gradius Prototype Part 15 - Making 3rd and 4th Option & Added Shield Collision

Gradius Prototype Part 15 - Making 3rd and 4th Option & Added Shield Collision

Gradius Prototype Part 14 - Fixed power-ups for Missile & Double, Second Option added

Gradius Prototype Part 14 - Fixed power-ups for Missile & Double, Second Option added

Gradius Prototype Part 13 - Making changes for Upgraded Missile & Upgraded Double

Gradius Prototype Part 13 - Making changes for Upgraded Missile & Upgraded Double

Gradius Prototype Part 12 - Power-Ups in Player and Option (Upgraded Missile & Upgraded Double)

Gradius Prototype Part 12 - Power-Ups in Player and Option (Upgraded Missile & Upgraded Double)

Gradius Prototype Part 11 - Added enemy that follows player

Gradius Prototype Part 11 - Added enemy that follows player

Gradius Prototype Part 10 - Added enemy that drops power-up when destroyed

Gradius Prototype Part 10 - Added enemy that drops power-up when destroyed

Gradius Prototype Part 9 - Amendments for the scripts and added comments

Gradius Prototype Part 9 - Amendments for the scripts and added comments

Gradius Prototype Part 8 - Specific Power-Ups(Option)

Gradius Prototype Part 8 - Specific Power-Ups(Option)

Gradius Prototype Part 7 - Specific Power-Ups(Speed-Up & ?)

Gradius Prototype Part 7 - Specific Power-Ups(Speed-Up & ?)

Gradius Prototype Part 6 - Specific Power-Ups(Missile, Double & Laser)

Gradius Prototype Part 6 - Specific Power-Ups(Missile, Double & Laser)

Gradius Prototype Part 5 - Collecting Power-Ups

Gradius Prototype Part 5 - Collecting Power-Ups

Gradius Prototype Part 4 - Improved player tilting & Basic Power-Up

Gradius Prototype Part 4 - Improved player tilting & Basic Power-Up

Gradius Prototype Part 3 - Player Tilt stops at specific angles

Gradius Prototype Part 3 - Player Tilt stops at specific angles

(Unity)Monkey Magic Prototype from PS1 - Personal Mini Project in August 2015




Gameplays
Win Scene

Lose Scene
This is a school mini project that needs to be made in 5 weeks. There is no theme given, it's up to your choice on what you want to create. So my choice was to make a platformer and adventure game that I wanted to create since young. It is based on a game called Monkey Magic from PS1. It have cool mechanics such as shrinking objects, freezing objects, checkpoints and many others.

Gradius Prototype Part 2 - Player Tilting Up and Down(Not stopping)


Gradius Prototype Part 2 - Player Tilting Up and Down(Not stopping)