Sunday, 28 January 2018

(Unity) BlueSnarfing - Group Project for Global Game Jam in January 2018

Menu

Pre Hack Scene

Hacking Scene

This was made in a 48 hours game making competition called Global Game Jam 2018 in Republic Polytechnic. The theme was "Transmission" and our game genre was Top-Down Hide & Seek and Top-Down Shooter. 

For this game, I did the enhancements for some of the sound effects and added my own voice for the losing part in the Hacking Scene. 

You can try out the game here in the link below:

Note: Scroll all the way down till you see an Executable file and download that.

Monday, 8 January 2018

(Unity)Farmyard Rumble - Group Project for JCU Retro Inspired in November 2017

Menu

Instructions



Gameplay

Gameover

This game was made during a 24 hours game jam competition called 3rd Retro Inspired 2017 in James Cook University. The main theme for every Retro Inspired was always "Retro" since 2015 -2017 and the surprise theme was "Sheep vs The World". The genre that my team made was a brawl fighting game where you have to be the last animal standing, similar to Super Smash Bros. I made the art assets(animals, environment, hazards) based on what my teammates want to show.

You can try the game by downloading the .exe on this link below:


Tuesday, 11 July 2017

(Unity)The Great Adventure of Boky - Group Project for Global Game Jam in January 2017

Menu




Gameplay

Gameover/Results

This game was made during a 48 hours game-making competition where we work in groups and compete with the game makers that participated in the Global Game Jam. The theme was "Waves". The game genre is casual platformer. You can try out the game here in this link:
Note: Scroll down all the way till you see a Executable ZIP file and download that.

Sunday, 13 November 2016

(Unity)The Escape - Group Project for JCU Retro-Inspired in November 2016


Menu

Instructions

Level 1

Level 2

Level 3

Gameplay

Win

Lose

This game is made during a 24 hours competition called 2nd Retro Inspired 2016 which was held in James Cook University. The main theme was "Retro" and there was a surprise additional theme which was "Friendship". The game genre that our team made was a 2-player Co-Op platformer side scroller. Our idea was that the 1st player will keep moving to the right, while the 2nd player will build the level by adding platforms for the 1st player to pass through the other platform, supplying the player with ammo, and adding boxes to block turret shots or providing covers to protect the player. For this game, I made the animated text and the player animations. From this experience, I've learnt that level design is very important, and get to know more about raycasting which I've never used them much before.
You can try the game here by downloading the exe in this link:
https://drive.google.com/open?id=0B-SBaKgfNQOebS1lT2lOcFluTTg