Saturday, 13 August 2016

(Unity)Tap Tap Earn - Group Project for code::XtremeApps::2016 Hackathon in July 2016

Menu

Instructions


Gameplay


Gameover/Results
This game is made during a 24 hours competition called code::XtremeApps::2016 Hackathon. There are several challenge statements/topics for us to pick on. My team of 2, which were in the Open Category, chose a topic called Gamified Investment Tool, which we had to create a free-to-play mobile game (with in-app purchases). Our idea is to make the game user-friendly and engaging for children (preferably primary school students) to play. For this game, I did the animations of objects, integrating art assets and simple fading transitions when it transits each day.

Sunday, 14 February 2016

(Unity)Push Him - Group Project for Global Game Jam in 2016


Menu

Level 1


Level 2

Level 3/Boss


Gameplay


Gameover/Results

This game is made during a 48 hours game-making competition where we can work in groups and compete with the game makers that participated in the Global Game Jam. The theme is "Ritual". The game genre is a platformer speedrunner. All the player does is to try to complete the game as fast as he can by pushing people off. For this game, I made fading transition between levels, making every enemy and objects return to their starting position using " arrays and 'for loop' "(Programming terms) when the player falls out of the map and respawn, and also made the animation for the player movement. You can try out the game here in this link : 
Note: Scroll down all the way till you see a Executable ZIP file and download that.

Friday, 25 December 2015

Tuesday, 22 December 2015