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This game is made during a 24 hours competition called code::XtremeApps::2016 Hackathon. There are several challenge statements/topics for us to pick on. My team of 2, which were in the Open Category, chose a topic called Gamified Investment Tool, which we had to create a free-to-play mobile game (with in-app purchases). Our idea is to make the game user-friendly and engaging for children (preferably primary school students) to play. For this game, I did the animations of objects, integrating art assets and simple fading transitions when it transits each day.