Thursday, 31 December 2015
Friday, 25 December 2015
Unity Tutorial 2 - Playing around with "Hinge Joint" and "Character Joint"
Thursday, 24 December 2015
Tuesday, 22 December 2015
Gradius Prototype - Gameplay Version 1(No Life System, No Visual Effects)
Monday, 21 December 2015
Unity Tutorial 1 - Using "Vector3.Lerp" to move object from Point A to Point B
Sunday, 20 December 2015
Gradius Prototype Part 22 - Updates(Power-Ups text change when maximum upgrade)
Saturday, 19 December 2015
(Unity)Trading Simulator 2015 GOTY - Group Project for DBS Game Jam in December 2015
Menu
Gameplay
This game is a competition where we had to work in groups of maximum 5 members. The theme is "The Bulls and the Bears" and we must create the game in less than 48 hours. This game genre is a resource management game where the player choose a starting settlement(Food, Water or Material) and the player will only produce that resource. There is a market that the player can sell or buy resources, but at a very expensive price. The player can also buy resource from other settlement. It's more cheaper but it takes an entire day for the player to get the resource. The player wins the game by having a specific number of people in the population. You can try the game here in this link:https://drive.google.com/file/d/0B8Oe1XTGC8XRQURFN09qWW4waXc/view
P.S : Link may not work.
Gradius Prototype Part 21 - Updates(Power-Up, Hit Count for Enemy Spawner & Scoring System)
Tuesday, 15 December 2015
Gradius Prototype Part 20 - Added enemy spawner that spawns enemy
Monday, 14 December 2015
(Construct 2)What Do? - Group Project for Global Game Jam in Jan 2015
Menu
Instructions
Level 1
Level 2
Level 3
Win Scene
(Unity)Gamble Odds - Group Project for SGCC Competition in July 2015.
About Scene
Menu
Soccer Betting
Lunch Scene
Work Scene
4D Betting Scene
PS : This game can only be played in Internet Explorer.
Wednesday, 9 December 2015
Gradius Prototype Part 19 - Improving scripts and design
Sunday, 6 December 2015
Gradius Prototype Part 18 - Moving Background and Sound Effects
Gradius Prototype Part 17 - Final Adjustments for Player(except Option)
I apologize for the music that can hardly hear me talking.
Gradius Prototype Part 16 - Limit for power-ups for SpeedUp And Laser
Gradius Prototype Part 15 - Making 3rd and 4th Option & Added Shield Collision
Gradius Prototype Part 14 - Fixed power-ups for Missile & Double, Second Option added
Gradius Prototype Part 13 - Making changes for Upgraded Missile & Upgraded Double
Gradius Prototype Part 12 - Power-Ups in Player and Option (Upgraded Missile & Upgraded Double)
Gradius Prototype Part 11 - Added enemy that follows player
Gradius Prototype Part 10 - Added enemy that drops power-up when destroyed
Gradius Prototype Part 9 - Amendments for the scripts and added comments
Gradius Prototype Part 8 - Specific Power-Ups(Option)
Gradius Prototype Part 7 - Specific Power-Ups(Speed-Up & ?)
Gradius Prototype Part 6 - Specific Power-Ups(Missile, Double & Laser)
Gradius Prototype Part 4 - Improved player tilting & Basic Power-Up
Gradius Prototype Part 3 - Player Tilt stops at specific angles
(Unity)Monkey Magic Prototype from PS1 - Personal Mini Project in August 2015
Gameplays
Win Scene
Lose Scene
This is a school mini project that needs to be made in 5 weeks. There is no theme given, it's up to your choice on what you want to create. So my choice was to make a platformer and adventure game that I wanted to create since young. It is based on a game called Monkey Magic from PS1. It have cool mechanics such as shrinking objects, freezing objects, checkpoints and many others.
Gradius Prototype Part 2 - Player Tilting Up and Down(Not stopping)
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